Legend of El Retardo
- Alwin Joshy Joseph
- May 8, 2019
- 2 min read
urriculum requirement for the unity GAM111 I have to make a game which is turn based in structure. As I have not played any turn-based game in my entire life, so I was not interested in making this game, so I thought to make something funny. so I came up with an idea for a funny game and decided to call it "El Retardo".

I made the game themed around Mexico and the stereotypes associated with Mexicans. like big moustaches, ghost pepper, big sombreros, cactus, drunk with tequila, luchadores, mariachi etc.
I began by making the player controller for the game, I made it so that it move to the point where you mouse click. one can only select objects that are tagged ground. then I worked on the camera movement, which is made to work in such a way that the camera will follow the player only if the player position is above a certain range from the center of the anchor point.


Then I started working on making the enemy AI. the game contains two type of enemies the short drunk guy. and a huge luchador who has stronger attacks. both of them can execute two attacks and it will be picked in random. After an attack form the player, there will be a delay of 2 seconds. where the funny stunned animation will be played.

the luchador enemy will be patrolling between two points,
so as mentioned earlier the game is intentionally designed to be humorous in style. The game is linear in designed, the player have to get from the beginning of the street to the end of the street where his mamma's house is. the endpoint is indicated using chilly particles.
The game has the feature of saving and loading, which is made using JSON utility available with unity.

when in the fight the player is given choice to select between two attacks the kick and the punch. the game also has leveling-up system which will enable the player to attack dealing more damage.
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