Space Shooter
- Alwin Joshy Joseph
- Apr 25, 2019
- 2 min read
As the second task of the unit we where asked to make a Space shooter game. the project idea was quiet simple and straightforward. The task is to create a top down space shooter game where there should be at least two players which should be able to be controllable using keyboard and as an optional task we could make a player which can be controlled using mouse.
So like always I started thing by modeling the assets, so for that I opened by most beloved Blender3D. I began by modeling a spacecraft for that I went and checked some reference images from google, picked some inspiration from it and came up with this.

then I exported it to unity and started to code a controller which finally was the controller script for all the three spacecrafts. on It was almost close to the desired result I left it aside and began modeling required props for the like health and pick-up. and there you go I came up with these.

Then I started to make C# scripts to achieve bullet firing, asteroid explosion coin collection and spacecraft death and respawn. After all that's done to juice up the game I added particle effects to the game like the once shown below.

Once all that and more was done behind the scene. I decided to make a main menu scene with high score saving and get over with it. I used Unity's default player-prefs to save the score data and later display it in the main menu.
And finally after all this the game looked like this.
To me for a quick work this looks fine, and I truly admit the fact that there is a lot of room for improvement. If I mention the things I learned by doing this project, I should say this task helped me in fine tuning my time management and economic resource management and style selection. In short I would say this project was fun and easy to me.
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