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Smart but Lifeless(Game dev Noir)

Its was a day just like every other. I woke up, walk up to the mirror, just to remind me that it ain't a dream or a nightmare. left my house in hurry. I reached were I wanted, my university, greeted the once I call friends. took a chair by the dark wall to the left corner of the room. My tutor showed up, we call him big boss, as you might know. The class started, as assigned one by one we went up to the front and explained an algorithm. Shrikar explained best most profit algorithm, i liked it, mainly coz then i know that it got a name, once have done it myself, as a part of a challenge. I went, walked to the front like a fool scrambling my mind for something, A-Star, good enough. I began to explain it, my tutor, waved his hands asked me to hold, said it was a good choice, but would require more time to elaborate, i went back to my seat, unable to tell what i was feeling, easy but stupid. Then goes next, my right-hand man Anitith, explained Squaring by exponent algorithm, mostly math, but elegant. Next Jumma went up and explained pigeon-hole algorithm, a sorting method using another list to hold the sorted elements. Once that was done my tutor, began introducing us to a new topic, AI, "its Smart but lifeless". He mentioned the main conserns to keep in mind when desiging one. - "Should be balanced"

- "Simpler the better" - "Optimization is the goal"

He explained that designing AI also require artistic and psychological elements. which can be perfected by the use of Hacks: use of behaviors that mimics human nature, Heuristics : use of error factor to mimic human actions which is more based on chance , and probability. Then he introduced us to steering behaviors, which plays a crucial role in locomotion of the AI in video games. he assigned me the topic of wandering, I guess he have read my soul. after the class was done I went back home, sped time that week making path finding system for the AI.

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