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Seek and Wander( Noir Dev Diary )

I was at the class, guess its not too important how i reached there. The class started and i was asked to present wandering steering behavior which was very interesting, i added a few things into it which was not idle but my tutor corrected me and i liked the way he explained the topic it felt very intuitive and genius. later the tutor moved on to explaining finite state machine. the way it works the pros and cons of using it in games. he started by teaching how to design and represent a finite state machine diagrammatically which honestly makes the process a 100 time simpler.

He began introducing us a simple state design pattern based structure known as pushdown automata using stack. the way it work is by pushing a state into the stack and while you move to a new sate you push it into the stack. and when you want to go back all you have to do is pop the current head and peak the new state. which is very use full system to be explored and used in my future projects. in cases were i need a menu system or a behavior which need to keep track of the pervious state. Then he tasked us to make a simple bot that moves around in a scene using finite state machine designed using state design pattern, which was quiet interesting as well mainly due to the flexibility and agility possesses by the system. I have had a wrong grasp about the topic as i arrived late for the class. I have made almost 4 iterations by changing the structure of the AI. Once that was done I got it approved by my tutor Ahmed Gamal. We had a facilitation session with animators and the artists. we planed our production process with them and designate tasks and assignment to each and every one of us. I was assigned to make audio clip for the enemy characters, and I achieved it by making music based sound effects using Fl-Studio, following the directions given by the game designer.

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